Most of Traveller involves small unit mercenary work, scouting missions, and making deals with difficult customers. I’m perfectly satisfied with this: it’s a huge universe, and you need to chew on it, piece and piece, in order to get the full flavour.
* The video cannot be embedded: go to Capa’s Jump: www.youtube.com /watch?v=clG_1sqOsBson
But sometimes, it pays to remind the players how epic things can really get.
Not all the time: I recommend meat and potatoes 80% of the time, not ice cream. But if the players have been pushing the margins, role playing with their brains and their words, they deserve to be rewarded.
How they are rewarded is up to the wise GM. Some want to do the impossible, like the man above. Some want to gain the respect of people they admire. Some want wealth and power: others want to inflict a solid blow on a real, tough enemy. Others just want a happy ending: “This time, everybody lives!”
Figure out what your PCs want. Get them to work for it. And, when they have hit the mark, give them the reward they earned.