For Referees who have exactly zero military experience – like yours truly – this is a smooth, simple, and clear review of the basics.
The thing that immediately stands out for scenario/tactical mapping is:
- it’s really important where those doors and windows are, exactly;
- it’s really important how many levels – basement & above-ground – the building is.
There are various subtle issues I can already spot for far future fighting, that I leave to Imperial Marines and grav-belt troops to handle.
Also, explosives are really important even in squad-scale, four-man Traveller team assaults. Just the basic job of adding an instant additional entry point needs stuff that goes boom.