Room Breaching & Clearing

For Referees who have exactly zero military experience – like yours truly – this is a smooth, simple, and clear review of the basics.

The thing that immediately stands out for scenario/tactical mapping is:

  • it’s really important where those doors and windows are, exactly;
  • it’s really important how many levels – basement & above-ground – the building is.

There are various subtle issues I can already spot for far future fighting, that I leave to Imperial Marines and grav-belt troops to handle.

Also, explosives are really important even in squad-scale, four-man Traveller team assaults. Just the basic job of adding an instant additional entry point needs stuff that goes boom.

About Alvin Plummer

I enjoy playing in the huge sandbox that Classic Traveller represents. Come along for the ride!
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